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Research
    1. Multimodal XR Micro-Interactions While Walking

Multimodal Interaction
       1. Mondrian’s Symphony:The Harmony of Color, Sound, and Touch
       2. Deep Sea Explorer: A multimodal video game Ubicomp/ISWC 2026*

UX DESIGN
  1. Careshare Kitchenette
  2. M-POS
  3. HuaWei Energy-Efficient Metrics Modal *
  4. Spotify-Re:tasted Daylist
  5. E-Together(Grand Prize)
  6. Fluffy’s Revenge: 2D pixel roguelike game


installation
  1. Photoplantmorph
  2. Language Box


About

Info



I am a HCI researcher and interaction designer with a strong focus on interaction design, UX design, HCI, vR/AR, multimodal XR interaction, media tech and ICT4S.

My expertise lies in research-driven prototyping, user study design, empirical evaluation, and the development of precise and refined interactive systems. I am particularly interested in bridging technical implementation and human-centered research, transforming experimental findings into actionable design insights, product improvements, and context-sensitive interaction solutions.


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4. Spotify-Re:tasted Daylist


Spotify Daylist promises surprise, but often leaves users frustrated: playlists vanish too quickly, discovery feels random, and moods don’t always match the music.
Re: tasted Daylist reimagines this experience with a new interactive screen that blends playful AI-driven discovery with user control. Through a redesigned screen that introduces dynamic refresh, contextual personalization, and the ability to revisit recent playlists, the concept transforms Daylist into a more engaging and memorable companion.
The result? A more engaging, memorable, and trust-building discovery journey — where personalization and serendipity coexist.


team project 2025.09

Role: Designer




problem and target user




brainstorm




user flow



hmw


prototype